This patch updates Tour of Duty from v1.1 to v1.2. Changes in this version:
- cl_lw problem should be fixed
- added a delay to getting up from prone (let us know what you think)
- added sv_restart round * rcon only
- added a 'frag limit' to bb gameplay.. this is an 'experimental' feature, I'm
not sure how best to work this, but this is what i'm trying for now for us to
discuss it
- fixed bomb doling issues in bb maps (there was a bug, it was weird, cause it
was sporadic never showed up until later rounds), also give a little more than
is needed but who cares? at least its' there . - round win sounds are less loud
with more players
- first person spectator is default, and you can do picture in picture in first
person (always could, it's easier now)
- first person animations play * (still not all, and notably not reload, maybe
not deploy hard to recall)
- some other junk i'm triipping and forget atm .
- might have fixed the restarting the 'time on map' for sv_restartround. I don't
know this for sure yet
- added a time limit to bb type maps, so things keep resetting now and then so
LZ can work properly, if the non-bombing side can hold off the bombers for the
timelimit, they will win, otherwise, they can wipe out X troops on the other
side to win, or defuse the bomb even
- bombing team can bomb, or wipe out X troops to win the map
- fixed the screwy aim when ducking or going prone, no longer penalises you
(well it does a very little).
-Village is now a cp_ map and less laggy for low end user
-Updated cp_bravo to give it a more realistic look (no layout changes so the
same gameplay as in the old version will remain)
-Updated bb_nightraid to make it more balanced for both teams