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Max Payne KungFu Mod 3.0
Type: Mod
File Name: kungfu_30.zip
Size: 11.2 MB
Date: 03/04/2003
Platforms: PC
Downloads: 31011

Download Now
Mod
(kungfu_30.zip, 11.2 MB, 03/04/2003)

Description
Kung Fu Edition 3 is the 3rd, and probably most significant, instalment of this acclaimed MAX PAYNE modification. An ongoing personal project of mine started in 2001, MAX PAYNE: Kung Fu Edition's simple goal is to bring the cinematic flare of Hong Kong kung fu movies to the already highly cinematic style of MAX PAYNE.

Notes
Features: ---------------- - A kung fu fighting system that includes: - a hand-to-hand fighting mode and a stick fighting mode (complete with slo-mo "stick FX") - an arsenal of over 20 different moves - a Kung Fu Skill Level system - a complex combo attack system - Improved acrobatic skills that include: - new "kung fu style" flips and spins - wall running and wall jumping - Two additional shootdodging techniques - the "drunken style" shootdodge and the aerial shootdodge. - Improved impact physics that allows for juggling bodies and "slamming" bodies into walls and other enemies. - "The Dojo" training area that teaches you the basics of the kung fu fighting system. Installation and Usage: ---------------- Unzip the KungFu_30.zip file into your Max Payne directory (the directory that contains the MaxPayne.exe), and the following files will be created: \KungFu_30.mpm \KungFu_30.txt \moviesKF3Intro.avi Run Max Payne, and in the startup window go to "Choose Customized Games" and select KungFu_30 from the drop-down window. Kung Fu Fighting Basics: ---------------- Max now has a "Kung Fu Mode", that, once selected, will change Max's offensive from a gun-toting ballet into a hand-to-hand combat frenzy. Although Max's kung fu is strong, the bad guys are still carrying big guns, so a different style of attack must be adopted if you are to stand a fighting chance. These are the basic moves available to Max when he is in "Kung Fu Mode": shoot button = quick jabs running forward + shootdodge = flying side kick running forward/right + shootdodge = outside jumping spin kick running forward/left + shootdodge = inside jumping spin kick standing tap forward + shootdodge = front snap kicks standing tap forward/right + shootdodge = outside spin kick standing tap forward/left + shootdodge = roundhouse kicks For a complete guide on the advanced kung fu techniques, as well as the other new skills available to Max, see: http://kungfu.maxpayneheadquarters.com/kungfu.html Known Bugs/Problems: ---------------- - On rare occasions during kung fu fighting, Max may become momentarily frozen, unable to be controlled. If this happens simply press Esc to go to the menu and then click "Resume Game" and Max will be back to normal. If this is happening consistently, report this to my email kenny2x4@hotmail.com with a description of when exactly it occurs. - When fighting some enemies with kung fu, it is possible they will spring back to life as "ghosts", unresponsive to you and unable to be killed. This bug is 99% killed. - The Dojo opponents have glitchy "get up" animations. This will be fixed in a later release. Credits: ---------------- Introduction video music - "More Human than Human" by White Zombie Kung fu theme music - "Shaolin Soccer Opening Theme" by Raymond Wong Quality assurance - GutBomb, Maddieman, sd, Jim and Crazy

Other Downloads Available
  Date Title File Name Size
  06/16/2003 Matrixed Reality Mod matrixed_reality-pupu_v1.2.zip 37.6 MB
  12/30/2001 Demo maxpayne_9051.exe 13.7 MB

Game Information at GameZone.com
 Max Payne (Game Boy Advance)



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