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| Type: |
Patch |
| File Name: |
SBUpgrade1-226.zip |
| Size: |
1.6 MB |
| Date: |
05/01/2002 |
| Version: |
1.226 |
| Platforms: |
PC |
| Downloads: |
713 |
| Download Now |  | Patch (SBUpgrade1-226.zip, 1.6 MB, 05/01/2002) |
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| Description
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NEW FEATURESDebriefing (AAR) has been significantly improved with better playback features and the ability to view 3D world during AAR. Increased the number of events and triggers. Events and triggers, now are under the "Control logic" menu.Added "nameable conditions," under the "Control Logic" menu. Nameable conditions can be used much like events: in other conditions and in the scoring formula. Nameable conditions differ from events in that once an event tests as TRUE, it stays TRUE for the rest of the mission. Nameable conditions, on the other hand, can switch back and forth between TRUE and FALSE. Also, the length of time that a nameable condition has been in its current state is kept track of, and this can be used in other conditions. For example, an embark condition might have this line in it: "Condition 1 is true for at least 1:24"You can use Nameable conditions to simplify mission design. If you have a common condition that is used in more than one place, then it`s better to set up one nameable condition, and then simply reference this nameable condition in all the other places (conditions) that you need it. Later on, if you need to make a change, you only need to change the one nameable condition, instead of changing multiple instances of the same condition.Nameable conditions also allow more flexibility in the scoring formula, especially concerning the state of the game when it ends. For example, you can now penalize a player for having a unit in a certain region when the game ends.Unit symbols for map have been improved. The hot spots for unit symbols is now the center of the symbol. THIS MEANS THAT YOU SHOULD CLICK YOUR MOUSE IN THE CENTER OF THE ICON NOW! You can learn more about US military icons and map graphics here: http://www-cgsc.army.mil/cdd/F545/F545.htmAdded square and ellipse map graphics. All map graphics can now be stretched, rotated and flipped. To enlarge or shrink a graphic uniformly, hold down the shift key while dragging a control point.Screen shots (Shift+F11) are now saved with filenames automatically assigned into the "...Steel BeastssavedImages" folder.Can now change a unit`s company and platoon in the mission editor. (Right click on unit and select menu item.)Can view 3D world in planning and debriefing phases. (Press F1, or right click on map and select "View.")W,X: move front, back.A,D: move left, right.Q,Z: move up, down.(Shift + above keys for faster movement).S: zero pitch.Mouse or joystick: turn azimuth and pitch.Medic vehicles can no longer be occupied by human player, although they can be controlled on the map. This was done to prevent players from taking advantage of the medic`s non-combatant status for scouting.Mission loading time has been reduced.Adjusted armor values for PCs.When playing a mission in the mission editor, time acceleration will no longer automatically stop when a combatant targets an enemy. This will allow a mission to be played quickly to make testing it quicker.Can now give units to other players in multiplayer games, even with radio damage.Crews will try to avoid incoming ATGMs by backing up.BUG FIXESUnits that never appear within the map boundaries will not be counted when calculating the percent of destroyed forces in the scoring formula.Rare crash bug that occurred when infantry launched ATGMs is now fixed.A tank with a damaged turret will no longer wander out from its hull-down position.Fixed problem with M829A1 round drifting to the right.When SB is minimized, it will no longer use extra CPU cycles.Mouse steering bug in KW mode of Leopard fixed.AI units will no longer call excessive arty strikes.Jaguars will now fire their MGs at troops.Humvees will no longer have bullets pass through their certain parts.
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