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| Type: |
Patch |
| File Name: |
D3_1_3.exe |
| Size: |
32.4 MB |
| Date: |
05/25/2005 |
| Version: |
1.3 |
| Platforms: |
PC |
| Downloads: |
18382 |
| Download Now |  | Patch (D3_1_3.exe, 32.4 MB, 05/25/2005) |
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| Description
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This patch updates Doom 3 to version 1.3. See the notes section below for details.
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| Notes
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Here's the summary and the list of updates in this patch, from id Software
programmer Timothee Besset's .plan file.:
DOOM 3 1.3 Released
===================
The 1.3 patch for DOOM 3 and updated SDK are now available on the id FTP server
[1], on http://www.doom3.com [2] and on the torrent tracker [3]. Please refer to
the documentation after installation for a complete list of changes since
version 1.0.
The Linux update adds support for DOOM 3: Resurrection of Evil. See the Linux
FAQ [4] for installation instructions. The updated SDK also includes game source
code for the Resurrection of Evil expansion pack. New features in 1.3 have been
documented in the Linux FAQ [5].
[1] ftp://ftp.idsoftware.com/idstuff/doom3/
[2] http://www.doom3.com/update.asp
[3] http://zerowing.idsoftware.com:6969/
[4] http://zerowing.idsoftware.com/linux/doom/
[5] http://zerowing.idsoftware.com/linux/doom/FrontPage#head-68edbf8a1721998a8a59e91ebad1e09849f7b751
Fixes & Updates in 1.3:
============================
- PunkBuster(TM) support has been added.
- EAX(R) ADVANCED HD(TM) support in the sound engine contributed by Creative
Labs(R). Doom 3 base game comes with room reverb data.
- To utilize EAX(R) ADVANCED HD(TM) in Doom 3, you must have 100% EAX 4.0
compatible sound card. Please refer to your sound card manufacturer for details
on whether or not your sound card supports EAX 4.0.
- Sound Blaster(R) Audigy(R) 2 users who wish to utilize the new EAX 4.0 feature
in Doom 3 should download the latest Creative Beta Drivers for the card released
on April 5th, 2005. Not using these drivers may result in game instability while
using EAX 4.0.
- Server provides .pk4 file download URLs (http/ftp), client has internal
download.
- New class of .pk4 files: 'addon paks' are only referenced when the map is
loaded in.
- .pk4 downloads and addon paks come with a number of fixes to the 'pure server
mode' filesystem code.
- Fixed ragdoll bounciness.
- Fixed how Doom 3 detects LAN client vs. Internet clients.
- LZW compression of render demos.
- Fixed command line parameter passing.
- Added a QuakeIII-style graph of the connection quality for network clients
controlled with net_clientLagOMeter cvar displays a graph of how much the client
predicts ahead of the server note that you can change the minimum predict ahead
of a client by setting net_clientPrediction
Changes relevant to mod developers (SDK):
- Added UploadImage to idRenderSystem interface. This lets the user blit images
to the renderer.
- Supports fs_game_base; this lets you base a mod off base game + d3xp + your
own content.
- Most of the download redirection is handled in the game code, and can be
extended.
Linux specific:
- ALSA device opened non-blocking to avoid hangs.
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