v1.02 Patch readme. Notes and notice of improvements included in the patch:
Multiplayer:
Please look at the
readme for important notes of changes made for multiplayer games and issues
with firewalls and the CD-key validation system. Please also visit the readme if
you are receiving errors when trying to connect or if you are not able to
connect at all.
The winning team in Occupation mode is no longer only determined by the number
of points but also by the complete occupation of a map.
Objectives are no longer completed when the point limit is reached.
Fixed - crash caused by quick disconnecting and reconnecting.
Fixed - crash caused by throwing a defensive grenade and then disconnecting.
Fixed - bug involving First Aid kits usage on client computers.
Fixed issues involving CD validation for players using the same name.
New message box is shown when it is not possible to validate the CD key.
A folder name is no longer used for a map name in the internet game.
The “Listplayers” command functionality has been improved.
Different language versions on server and client computers no longer cause all
styles of internet games to be displayed only as “Deathmatch”.
CZ4_MP map spawn points have been fixed.
The CD key validation system has been improved by using the UDP protocol.
Fixed – invisible players.
The kickplayer “playername” command has been fixed.
Fixed – spawn zones becoming inactive on maps before they should.
The VIP player is no longer incorrectly assigned to non VIP players.
The VIP player is no longer inappropriately shown on the map of the server
computer when another multiplayer mission is loaded.
Mission items are no longer invisible on client computers for the first round of
multiplayer games.
The "Restore internet servers" command has been fixed.
The Axis tank in Operation Nomad: Whiskey Bar has been fixed so that it can now
turn.
Singleplayer:
A bug involving changing the pose to ‘stand’ whilst in the tactical map has been
fixed. A bug relating to displaying the Crosshair information for using a
vehicle and then switching to the tactical mode has been fixed. Various problems
with team commands menu have been fixed.
The roll-menu for the Junkers 88 has been fixed.
Various problems in first-person view while switching items have been fixed.
Fixed - crash when destroying the aircraft parts boxes in Burma 1, then loading
the game and destroying them again.
Fixed - crash involving the motorcycle being destroyed.
Player AI stealth bar now reacts when throwing grenades or shooting.
Fixed - crash bug involving spotting a dead dog after loading a save game.
The crosshair for tank machineguns has now been disabled.
Fixed - crash involving loading a game after throwing a grenade.
Various key mapping problems on some configurations have been fixed.
Soldiers no longer get stuck in some objects or walls when trying to go round
them.
Fixed - issues relating to equipping new soldiers in the reinforcements menu
have been fixed.
Fixed - occasional crash when exiting the soldier equipment menu.
Records in Diary have been fixed.
Agent Salter’s dialogue synchronisation in Operation Challenger: Estate Agent
has been fixed.
A problem related to not completing the mechanic’s objective in Operation Nomad:
Guests has been fixed.
Sygurd’s cottage dialogue synchronisation in Operation Snowball: Rendezvous has
been fixed.
The Mission Failed cutscene in Operation Challenger: Babes in the Wood has been
fixed.
Fixed – issues relating to displaying enemy soldiers when in Tactical Mode.
Fixed – issues relating to the SAS soldiers’ sight in tactical mode has been
fixed.
Other minor issues have been fixed.
The calculations of the visibility meter have been improved.
Other improvements:
Game Pause notification added.
Enemy dispersion in medium difficulty has been increased.
Enemies are now ‘more human’ in their bazooka handling ability.
New default keyboard settings (WASD) have been added.
Multiplayer: Medics (players with higher FIRST AID skill greater than 50%) can
see other team mates’ health status.
Singleplayer: SAS soldiers can now heal themselves (dependent on the Medic skill
rating).