NEW FEATURES in V1.14
* Messages *
It is now possible to switch from a 'building complete' message to the City
Screen by clicking on the message. Close on the City Screen returns you to the
message list.
* Battles *
It is now possible to 'fast forward' battles. You can toggle the fast forward on
and off using the 'F' key. The speedup can be controlled by adding the following
line to the user.txt file:
FASTFORWARD <speed>
speed must be in the range 1 to 16.
* Building Construction *
The main campaign screen now shows any building being constructed, and the time
to completion under the city name. This can be disabled by adding the following
line to the user.txt file:
SHOWCITYBUILDING 0
* Trade *
Holding SHIFT or CTRL allow for 100x value changes. So the Left Mouse Button
plus SHIFT or CONTROL will change the value by 100, and the Right Mouse Button
plus SHIFT or CONTROL will change the value by 1000.
Also, the repeat trade button will remain in the state that it is set, rather
than resetting to the 'repeating' state at the end of each turn.
* Constructing Buildings *
It is now possible to construct buildings by clicking the entry in the city
building list if the building is already selected. Building can also be
cancelled in this manner.
* Free Workers *
Cities on the main campaign screen now show blue when they have any idle
workers, rather than only on the turn when their population increases. Cities
with free workers also show blue on the empire overview screen.
* Next City *
Holding down SHIFT while using both the campaign map 'Next City' button, or the
Next and Previous City buttons on the city view will switch to the next city
which is available to start a new building.
* Next Army *
Holding down SHIFT while using the Next or Previous Army buttons on the campaign
map will move to the next army which is able to move this turn.
* Advance *
By default the Advance button will move the currently selected army, and then
switch the selection to the next army which is able to move. Holding SHIFT keeps
the selection on the current army. Armies which finish a move by merging,
attacking, or taking a city will remain as the current selection.
* Auto Allocation of Workers *
When a new building or upgrade is completed, and there is a worker available,
they will be automatically allocated to the new slot.
* Optional Automatic Message Display *
This defaults to on. This will automatically pop up the message window at the
start of a turn when a new message arrives. You may disable it. To do this you
need to add the following line to the user.txt file which can be found in the
data directory:
AUTOMESSAGES 0
* Customisable Autosave *
It is possible to set the autosave frequency. This is done by adding the
following line to the user.txt file which can be found in the data directory:
AUTOSAVEFREQ <frequency>
Where <frequency> is any positive value. A <frequency> value of 1 will
autosave every turn, 2 every other turn, and so on. E.g.
AUTOSAVEFREQ 2 - means the game is autosaved every 2 turn.
FIXES in V1.14
* Trade *
Bug fix: Trade prices were only being updated when the player entered the Trade
Screen.
* City UI *
There was a bug that allowed you to double click on an item in the build list
and purchase it even if you did not have the resources to buy it.
* Lost Messages *
Messages could be lost if large numbers were arriving each turn. This has now
been fixed.
* Battle Finish Hang *
On rare occasions it was possible that a battle would fail to end after victory
by one side.
* Squad Movement Bug *
Squads could fail to engage under certain circumstances, leading to battles
potentially failing to end.
* AI Target Determination Fix *
Alters the AI target selection criteria, making the AI less likely to attack
with a smaller force. Defaults to on, but can be deactivated by adding the
following line to the user.txt file which can be found in the data
directory:
AIPATCH1 0
Map Pack
The map pack includes 7 new maps which allow you to fight over all the areas
covered in Legion. The maps have been converted to the Chariots of War
format but still use the nations and units available in Chariots of War, not the
units available in Legion! This great pack offers many more hours of fun
in some very interesting hypothetical scenarios and we know you're going to love
it!
Unification of Italy
The Gallic War
Conquest of Britain
Pacifying the North
Hispania
Germania
Elysium Fields